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Wednesday, 6 July 2011

F.E.A.R. 3

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F.E.A.R. 3 is a first person-shooter developed by Day 1 Studios for Microsoft Windows, PlayStation 3, Xbox 360 and the OnLive cloud gaming service as a continuation to the game F.E.A.R. 2: Project Origin and the third chapter of the F.E.A.R. series.


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There are four game modes that are going to be included in F.E.A.R. 3 multiplayer.The four game modes are "Fucking Run" "Contractions" "Soul Survivor" and "Soul King". "Fucking Run" features 4 players running through waves of enemies, all the while running from Alma's massive "Wall of Death." The players start off in a safe room and proceed through levels, killing enemies within a certain amount of time. There are several safe rooms throughout the mode, and if a player is downed, one of the co-op players can revive them. If one player is killed the game is over. "Contractions" is a survival round-based game mode where you must barricade and stock up weapons against 20 waves of enemies from the F.E.A.R. 3 single player, similar to Call of Duty's "Nazi Zombies," although the farther you increase through the waves the tougher it gets by adding a fog effect that creeps closer and closer making the map much more dangerous. "Soul Survivor" has four players pitted against each other with one player playing as a "Spectre" in which he or she has to possess enemies to kill the other three players and turn them into Spectres before the time runs out. "Soul King" is similar to Soul Survivor but with the exception that all the players play as Spectres and must possess enemies to kill each other and collect dropped souls. Teamwork and cooperation is needed for players to win in the game modes.





Nobody’s pretending that FEAR 3 is an unalloyed triumph, but it’s a game that deserves to be played and enjoyed by as many people as possible. The single-player campaign delivers tremendous gunplay and a few good scares, while the co-op and multiplayer modes punch way above their weight. So many shooters are overhyped then underdeliver.
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